Battle Quick Reference

Comprehensive combat mechanics, status effects, damage formulas, and job system reference for Octopath Traveler II.

Boost System Break System Damage Formulas Stats Status Effects Elements & Weapons Job System Latent Powers JP System Path Actions

Boost System

The Boost system allows characters to spend accumulated Boost Points (BP) to enhance their current action.

Boost Levels

None (base)
x2 (1 BP)
x3 (2 BP)
MAX (3 BP)

Boost Effects by Action Type

Action TypeBoost Effect
Basic AttackAdds additional weapon strikes
Single-Hit SkillsIncreases damage output per boost level
Multi-Hit SkillsIncreases number of hits (e.g., 2 hits becomes 3/4/5)
Buff/Debuff SkillsExtends duration by 2 additional turns per BP spent
Healing SkillsIncreases amount of HP restored

BP Sources

  • Natural regeneration (+1 BP per turn, unless boosted last turn)
  • Breaking an enemy (grants BP to the breaker)
  • Donate BP (Merchant skill -- grants 1 BP to an ally)
  • Hoot and Holler (Partitio latent -- fills own BP to max)
  • Boost-Start (Merchant support skill -- +1 BP at battle start)
  • BP in Adversity (Inventor support skill -- +2 BP when near death)
  • BP Regeneration (Conjurer support skill -- 25% chance to recover BP spent)
Key Rule

Characters do not regenerate BP on the turn following a boosted action. Plan your boost usage carefully -- boosting every other turn is the typical rhythm.

Break System

Each enemy has Shield Points (SP displayed as a number in a shield icon) and a set of weaknesses. Hitting an enemy with an attack matching their weakness reduces their Shield Points by 1. When Shield Points reach 0, the enemy enters the Break state.

Break State Effects

PropertyValue
DurationThe broken enemy loses their next turn (stunned for 1 full turn cycle). They recover on the same turn they would next act.
Damage Multiplierx2.0
Shield RecoveryWhen the enemy recovers from break, their Shield Points reset to full.
Action LossBroken enemies cannot act on their next turn.

Weakness System

Weakness damage bonus: x1.3 (x1.5 with Stronger Strikes)

Enemy weaknesses are hidden (shown as ? marks) in first encounters. They are revealed by hitting enemies with matching weapon types or elements.

Reveal Methods

  • Hit the enemy with the correct weapon type or element
  • Analyze (Scholar skill -- reveals HP and 1 weakness)
  • Study Foe (Osvald talent -- reveals 1 weakness at battle start, more with experience)

Special Shield Reduction

  • Ruinous Kick (Dancer) -- reduces shield points regardless of weakness
  • Temenos Judgment latent power -- any attack reduces shield points
  • Beastly Howl (Ochette latent) -- reduces all foes' shield points
  • One True Magic (Osvald EX) -- reduces shield points regardless of weakness

Damage Formulas

The core damage calculation in Octopath Traveler II.

Base Formula

Damage = (Attack - [Defense x DefenseRatio / 2]) x (InvocationRatio / 100) x (AbilityRatio / 100) x OtherMultipliers

Damage Multipliers

MultiplierValueCondition
Critical Hit x1.25 Physical attacks only. Elemental attacks cannot crit.
Weakness x1.3 Hitting an unbroken enemy's weakness
Break State x2.0 Hitting a broken enemy
Damage Cap 9999 99999 with Deal More Damage

Character Stats

Octopath Traveler II has 10 character attributes. Stats grow through leveling, equipment, and consumable Nut items.

StatFull NameDescriptionNut Item
Max HP Hit Points Maximum health. Character is incapacitated when HP reaches 0. Nourishing Nut
Max SP Skill Points Resource consumed to use skills (both weapon skills and spells). Does not regenerate naturally between turns. Invigorating Nut
Phys. Atk Physical Attack Determines the power of physical (weapon-based) attacks and skills. Fortifying Nut
Phys. Def Physical Defense Reduces incoming physical damage from weapon attacks. Tough Nut
Elem. Atk Elemental Attack Determines the power of elemental (magic-based) attacks and skills. Magic Nut
Elem. Def Elemental Defense Reduces incoming elemental damage from spells and magic attacks. Resistant Nut
Speed Speed Determines turn order. Higher speed means acting earlier in the turn. Light Nut
Accuracy Accuracy Determines the likelihood of physical attacks hitting the target. Compared against the target's Evasion. Sharp Nut
Evasion Evasion Determines the likelihood of dodging incoming physical (weapon) attacks. Elemental attacks bypass evasion entirely. Slippery Nut
Critical Critical Determines the chance of landing a critical hit with physical attacks. Elemental attacks cannot crit. Critical Nut

Buff/Debuff Modifiers

Buff/Debuff strength: ~30%

Buffs and debuffs raise or lower the affected stat by approximately 30%. A buff and debuff on the same stat cancel each other out.

Max buff turns: 9

Status Effects

Ailments (Negative)

Poison
Suffer damage after performing an action each turn.
Duration: Turn-based (decrements each turn)
Cure: Herb of Curing, Rehabilitate, Concoct antidote
Damage is dealt after the poisoned unit acts. Does not trigger if the battle ends from that action.
Blindness
Accuracy of physical attacks is greatly decreased.
Duration: Turn-based
Cure: Herb of Clarity, Rehabilitate, Concoct cure
Only affects physical attacks. Elemental attacks ignore accuracy/evasion and are unaffected.
Silence
Unable to use skills (both weapon skills and spells).
Duration: Turn-based
Cure: Herb of Awakening, Rehabilitate, Concoct cure
Prevents all skill usage. Basic attack, boost, items, and Concoct still work.
Confusion
Actions are decided at random. May attack allies or use random skills.
Duration: Until hit by an attack or until turn counter expires
Cure: Taking damage from any attack, Herb of Awakening, Rehabilitate
Broken by taking any damage. Confused characters may attack their own party members.
Sleep
Cannot perform any actions.
Duration: Until hit by an attack or until turn counter expires
Cure: Taking damage from any attack, Herb of Awakening, Rehabilitate
Immediately broken by any incoming damage. Character wakes up when hit.
Terror
Unable to use Boost (cannot gain or spend BP).
Duration: Turn-based
Cure: Herb of Curing, Rehabilitate, Concoct cure
Particularly devastating as it prevents BP usage entirely, crippling damage output and buff extension.
Unconsciousness
Unable to perform any actions. Does not break when hit.
Duration: Turn-based
Cure: Herb of Awakening, Rehabilitate
Unlike Sleep, Unconsciousness does NOT break when the character takes damage.
Paralysis
May be unable to act on any given turn.
Duration: Turn-based
Cure: Herb of Healing, Rehabilitate
Random chance of action failure each turn while active.
Petrification
Turned to stone. Unable to perform any actions.
Duration: Permanent until cured
Cure: Herb of Revival, Rehabilitate
Extremely dangerous. Does not wear off naturally.
Bleeding
Take damage over time, similar to poison.
Duration: Turn-based
Cure: Herb of Healing, Rehabilitate
Functionally similar to poison but categorized separately.

Buffs (Positive)

Physical Attack Up
phys_atk +30%
Sources: Abide (Warrior), Lion Dance (Dancer), Blessing of Darkness (Throne talent, night)
Stacks with equipment bonuses. Turn counter extends with boost.
Physical Defense Up
phys_def +30%
Sources: Stout Wall (Warrior), Prayer to the Flame (Cleric)
Prayer to the Flame raises both physical and elemental defense.
Elemental Attack Up
elem_atk +30%
Sources: Peacock Strut (Dancer), Blessing of Darkness (Throne talent, night)
Critical for maximizing spell damage.
Elemental Defense Up
elem_def +30%
Sources: Prayer to the Flame (Cleric), Mole Dance (Dancer)
Prayer to the Flame raises both physical and elemental defense.
Speed Up
speed +30%
Sources: Swift Step (Thief), Blessing of Darkness (Throne talent, night), Indomitable Beast (Ochette EX)
Affects turn order placement.
Accuracy Up
accuracy +30%
Sources: Take Aim (Hunter)
Take Aim raises both accuracy and critical rate.
Evasion Up
evasion +30%
Sources: Indomitable Beast (Ochette EX)
Only affects dodge chance vs physical attacks.
Critical Up
critical +30%
Sources: Take Aim (Hunter)
Increases chance of critical hit on physical attacks.

Debuffs (Negative Stat Modifiers)

Physical Attack Down
phys_atk -30%
Sources: Shackle Foe (Thief), Moonlight Judgment (Temenos talent, night), Enemy skills
Physical Defense Down
phys_def -30%
Sources: Armor Corrosive (Thief), Beastly Howl (Ochette latent), Enemy skills
Elemental Attack Down
elem_atk -30%
Sources: Moonlight Judgment (Temenos talent, night), Enemy skills
Elemental Defense Down
elem_def -30%
Sources: Beastly Howl (Ochette latent), Enemy skills
Speed Down
speed -30%
Sources: Enemy skills
Accuracy Down
accuracy -30%
Sources: Enemy skills
Evasion Down
evasion -30%
Sources: Enemy skills
Critical Down
critical -30%
Sources: Enemy skills

Elements & Weapon Types

Elements

Weapon Types

Job System

  • Only one secondary job per character at a time
  • Secondary jobs can be freely swapped at any time outside of battle
  • Multiple characters CAN have the same secondary base job (unlike the first game)
  • Advanced jobs have only 1 license -- only one character can use each advanced job at a time
  • Base jobs can have up to 3 licenses (1 found at guild, 2 additional from special requirements)

Base Jobs

Warrior
Hikari Ku
Physical damage dealer, tank, buff stripper
Sword Polearm

Guild: Sai, Hinoeuma

  • Abide 4 SP | 0 JP
    Raise your physical attack for 3 turns.
  • Stout Wall 4 SP | 0 JP
    Raise your physical defense for 3 turns.
  • Incite 4 SP | 30 JP
    Draw foes' single-target attacks to yourself for 3 turns.
  • Vengeful Blade 6 SP | 100 JP
    Counter physical damage with a sword attack 2 times.
  • Enervating Slash 7 SP | 500 JP
    Nullify positive status effects on a foe, then sword attack. Damage increases per buff removed.
  • Aggressive Slash 9 SP | 1000 JP
    Sword attack on random foes 3 times.
  • Piercing Thrust 12 SP | 3000 JP
    Polearm attack with 25% critical chance (100% at max boost).
Brand's Blade 30 SP
Extraordinarily powerful sword attack on a single foe.
Support Skills
  • Bolstering Break Unlock: 4 skills
    Raises physical attack when breaking an enemy.
  • Summon Strength Unlock: 5 skills
    Raises physical attack by 50.
  • Latent Power Plus Unlock: 6 skills
    Raises the amount of latent power gained.
  • Deal More Damage Unlock: 7 skills
    Increases maximum damage cap to 99,999.
Scholar
Osvald V. Vanstein
Tri-element AoE mage, weakness scanner
Staff Fire Ice Lightning

Guild: Western Winterbloom Snows, Winterlands

  • Analyze 1 SP | 0 JP
    Reveal HP and 1 weakness of a single foe.
  • Stroke of Genius 5 SP | 0 JP
    Grant yourself 2 random attribute-raising effects.
  • Elemental Barrage 10 SP | 30 JP
    Deal fire, ice, or lightning damage to random foes 3-5 times.
  • Fireball 14 SP | 100 JP
    Deal fire damage to all foes.
  • Icewind 14 SP | 500 JP
    Deal ice damage to all foes.
  • Lightning Bolt 14 SP | 1000 JP
    Deal lightning damage to all foes.
  • Advanced Magic 15 SP | 3000 JP
    Boost the intensity of a single ally's spells 2 times.
Alephan's Wisdom 30 SP
Greatly boost the intensity of a single ally's spells 3 times.
Support Skills
  • Evasive Maneuvers Unlock: 4 skills
    Reduces random encounter rate.
  • Elemental Augmentation Unlock: 5 skills
    Raises elemental attack by 50.
  • Extra Experience Unlock: 6 skills
    Gain additional EXP from battles.
  • Advanced Magic Master Unlock: 7 skills
    Increases intense spell uses by 1.
Merchant
Partitio Yellowil
Support utility, BP battery, money generator
Polearm Bow Fire Wind

Guild: Western Crackridge Wilds, Crestlands

  • Rest 0 SP | 0 JP
    Restore own HP and SP, cure status ailments.
  • Hired Help 0 SP | 0 JP
    Pay Leaves to summon hired help with various effects.
  • Collect 2 SP | 30 JP
    Collect money from a single foe.
  • Donate BP 6 SP | 100 JP
    Grant 1 BP to a single ally.
  • Ember 7 SP | 500 JP
    Deal fire damage to a single foe.
  • Sidestep 10 SP | 1000 JP
    Dodge 1 physical attack with 100% success.
  • Arrow of Fortune 12 SP | 3000 JP
    Bow attack that earns JP based on damage dealt.
Bifelgan's Bounty 30 SP
Non-elemental attack on a single foe; receive Leaves equal to damage dealt.
Support Skills
  • Grows on Trees Unlock: 4 skills
    Receive additional Leaves after battles.
  • Boost-Start Unlock: 5 skills
    Begin battle with 1 extra BP.
  • Hang Tough Unlock: 6 skills
    Survive a lethal attack with 1 HP (once per battle, not near death).
  • Full Power Unlock: 7 skills
    Start battle with Latent Power gauge full.
Dancer
Agnea Bristarni
Party buffer, support specialist
Dagger Wind

Guild: Wellgrove, Leaflands

  • Lion Dance 4 SP | 0 JP
    Raise physical attack of a single ally for 4 turns.
  • Peacock Strut 4 SP | 0 JP
    Raise elemental attack of a single ally for 4 turns.
  • Stimulate 5 SP | 30 JP
    Move an ally's next action up 1 spot in turn order.
  • Sweeping Gale 7 SP | 100 JP
    Deal wind damage to a single foe.
  • Dagger Dance 9 SP | 500 JP
    Dagger attack on all foes.
  • Ruinous Kick 10 SP | 1000 JP
    Physical attack that reduces shield points regardless of weakness.
  • Bewildering Grace 25 SP | 3000 JP
    Cause a random curious effect once.
Sealticge's Seduction 30 SP
Extend the reach of a single ally's skills to all targets for 3 turns.
Support Skills
  • The Show Goes On Unlock: 4 skills
    Extends duration of augmenting effects by 1 turn.
  • Ever Evasive Unlock: 5 skills
    Improves evasion rate.
  • Hard Worker Unlock: 6 skills
    Receive additional JP after battles.
  • Invigorate and Inspire Unlock: 7 skills
    Slightly fills target's latent power gauge when granting augmenting effects.
Cleric
Temenos Mistral
Healer, defensive buffer, light attacker
Staff Light

Guild: Borderfall, Crestlands

  • Holy Light 6 SP | 0 JP
    Deal light damage to a single foe.
  • Mystical Staff 6 SP | 0 JP
    Staff attack 2 times, stealing SP equal to 10% damage dealt.
  • Prayer to the Flame 8 SP | 30 JP
    Raise physical and elemental defense of a single ally for 2 turns.
  • Sacred Shield 10 SP | 100 JP
    Shield reducing next damage taken by 50% for a single ally.
  • Luminescence 14 SP | 500 JP
    Deal light damage to all foes.
  • Heal Wounds 15 SP | 1000 JP
    Restore HP to all allies.
  • Revive 40 SP | 3000 JP
    Revive all incapacitated allies.
Aelfric's Blessing 30 SP
Grant a single ally the ability to act again at end of turn for 3 turns.
Support Skills
  • Resilience Unlock: 4 skills
    Raises amount of HP restored when healed.
  • Inner Strength Unlock: 5 skills
    Raises max SP by 50.
  • Evil Ward Unlock: 6 skills
    Increases party's escape success rate.
  • Rise Again Unlock: 7 skills
    Revive once per battle at 25% max HP when incapacitated.
Thief
Throne Anguis
Speed-based attacker, debuffer, item stealer
Sword Dagger Dark

Guild: Clockbank (at night), Brightlands

  • Steal 2 SP | 0 JP
    Steal an item from a single foe.
  • Swift Step 4 SP | 0 JP
    Raise your speed for 3 turns.
  • Armor Corrosive 4 SP | 30 JP
    Reduce physical defense of a single foe for 2 turns.
  • Shackle Foe 4 SP | 100 JP
    Reduce physical attack of a single foe for 2 turns.
  • HP Thief 6 SP | 500 JP
    Dagger attack 2 times, stealing HP equal to 50% damage dealt.
  • Darkest Night 7 SP | 1000 JP
    Deal dark damage to a single foe.
  • Surprise Attack 12 SP | 3000 JP
    Sword attack with potency based on acting early in the turn.
Aeber's Reckoning 30 SP
Dagger attack all foes, damage proportional to Speed stat.
Support Skills
  • Incidental Attack Unlock: 4 skills
    50% chance of attacking when using a non-damaging skill.
  • Fleetfoot Unlock: 5 skills
    Raises speed by 50.
  • Ensnare Unlock: 6 skills
    50% chance of debuffing attacker when taking physical damage.
  • Life in the Shadows Unlock: 7 skills
    Receive additional EXP and JP after battles at night.
Hunter
Ochette
Physical damage dealer, turn manipulator, critical specialist
Axe Bow Lightning

Guild: Western Tropu'hopu Traverse (hidden path), Tropics

  • Mercy Strike 4 SP | 0 JP
    Bow attack that leaves target at 1 HP if it would be lethal.
  • Precise Shot 6 SP | 0 JP
    Bow attack on selected foes 2 times.
  • Thunderbird 7 SP | 30 JP
    Deal lightning damage to a single foe.
  • Take Aim 8 SP | 100 JP
    Raise critical rate and accuracy for all allies for 2 turns.
  • Abating Orb 9 SP | 500 JP
    Nullify 1 augmenting (buff) effect on a single foe.
  • Leghold Trap 10 SP | 1000 JP
    Force a single foe to act at the end of the turn for 2 turns.
  • Cleaving Blow 12 SP | 3000 JP
    Axe attack that grants status effects based on foe type.
Draefendi's Bow 30 SP
Powerful bow attack on all foes 3 times.
Support Skills
  • Heighten Senses Unlock: 4 skills
    Increased chance of acting first in battle.
  • Eagle Eye Unlock: 5 skills
    Raises critical hit chance by 50.
  • More Rare Monsters Unlock: 6 skills
    Raises rare monster encounter chance.
  • Salt the Wound Unlock: 7 skills
    50% chance of acting twice when breaking a foe (no chain triggering).
Apothecary
Castti Florenz
Healer, status ailment specialist, poison user
Axe Ice

Guild: Conning Creek, Harborlands

  • Weak to Poison 4 SP | 0 JP
    Make a foe weak to poison for 2 turns.
  • Healing Touch 6 SP | 0 JP
    Restore HP to or revive a single ally.
  • Icicle 7 SP | 30 JP
    Deal ice damage to a single foe.
  • Sweeping Cleave 9 SP | 100 JP
    Axe attack on all foes.
  • Replenish Health 9 SP | 500 JP
    Grant HP regen to a single ally after their actions for 3 turns.
  • Rehabilitate 10 SP | 1000 JP
    Grant status ailment immunity to a single ally for 2 turns.
  • Poison Axe 12 SP | 3000 JP
    Axe attack that poisons the foe for 2 turns.
Dohter's Charity 30 SP
Extend item effects to all allies for a single ally for 3 turns.
Support Skills
  • Vigorous Victor Unlock: 4 skills
    Restore 30% max HP and SP upon winning a battle.
  • Hale and Hearty Unlock: 5 skills
    Increases max HP by 500.
  • Inspiriting Break Unlock: 6 skills
    Restores SP when breaking a foe.
  • Preventive Measures Unlock: 7 skills
    Immunity to enfeebling effects for 3 turns at battle start.

Advanced Jobs

Inventor
Utility toolbox -- all skills cost 0 SP
Axe Sword

Unlock: Visit the Inventor Guild on the Eastern New Delsta Highroad in the Brightlands. The job unlocks immediately upon arriving. Individual skills are unlocked by delivering specific items to the Guild.

Location:

  • Changeable Catapult 0 SP | JP
    Attack all foes with the selected weapon type.
  • Springy Boots 0 SP | JP
    A single ally acts first for 5 turns.
  • Critical Scope 0 SP | JP
    All damage to a single foe becomes critical for 4 turns.
  • Elemental Bomb Bottle 0 SP | JP
    Deal elemental damage matching the foe's weakness once.
  • Tin Horn 0 SP | JP
    Fill the latent power gauge for all allies.
  • Hastening Hammer 0 SP | JP
    Physical attack that reduces invention cooldown by 1 turn.
  • Arkar's Coil 0 SP | JP
    Restore 40% HP/SP to all allies, grant 1 BP, and revive incapacitated.
Support Skills
  • A Step Ahead Unlock: 4 skills
    Act first at the start of battle.
  • Upgraded Accessories Unlock: 5 skills
    Raises attributes from accessories.
  • BP in Adversity Unlock: 6 skills
    Grants 2 BP when near death.
  • Fruits of Labor Unlock: 7 skills
    Raises physical and elemental defense by 1 for every job skill learned.
Armsmaster
Ultimate physical attacker -- uses all weapon types
Sword Polearm Dagger Axe Bow Staff

Unlock: Travel to Gravell in the Wildlands. Use a path action to remove the debt collector blocking a house door. Speak to the Blacksmith NPC (Porta) inside. You need at least one Rusty Weapon to unlock the job. Find all 6 Rusty Weapons across the world through side quests, then have Porta restore them to unlock each divine weapon skill.

Location:

  • Bulwark 25 SP | JP
    Physical attack, then enter defensive stance. Defense based on physical defense stat.
  • Conqueror's Sword: Celestial Roar 35 SP | JP
    Charge a sword attack. More potent when charged for longer.
  • Warlord's Spear: Giant Swing 35 SP | JP
    Polearm attack on all foes. Stronger with more enemies present.
  • Dancer's Blade: Mischievous Step 35 SP | JP
    Dagger attack on random foes 3+ times.
  • Lionheart's Axe: On the Hunt 35 SP | JP
    Axe attack 2 times. Stronger with more revealed weak points.
  • Hunter's Bow: Flurry of Arrows 35 SP | JP
    Bow attack on all foes. Triggers twice if it breaks a foe.
  • Spiritlord's Staff: Deliverance 35 SP | JP
    Staff attack based on elemental attack stat.
Support Skills
  • Master of Offense Unlock: 4 skills
    More easily land critical hits on broken foes.
  • Peak Performance Unlock: 5 skills
    Raises damage dealt when at or above max HP.
  • Invigorating Break Unlock: 6 skills
    Restores HP when breaking a foe.
  • Arms Refinement Unlock: 7 skills
    Fills latent power gauge when exploiting a weakness.
Conjurer
Elemental weapon infuser, party-wide support
Staff Fire Ice Lightning Wind

Unlock: Complete Hikari's storyline to gain access to the Kingdom of Ku area. Travel to the Five-Tiered Tower in Ku, Hinoeuma. Defeat the boss on each of the five floors, then defeat the Conjurer boss on the top floor to earn the license.

Location:

  • Conjure Flames 20 SP | JP
    Add fire damage to all allies' weapon attacks for 2 turns.
  • Conjure Ice 20 SP | JP
    Add ice damage to all allies' weapon attacks for 2 turns.
  • Conjure Lightning 20 SP | JP
    Add lightning damage to all allies' weapon attacks for 2 turns.
  • Conjure Gusts 20 SP | JP
    Add wind damage to all allies' weapon attacks for 2-5 turns.
  • Prayer for Rain 20 SP | JP
    Grant SP regeneration to all allies after actions for 2-5 turns.
  • Dance of Immunity 15 SP | JP
    Grant a single ally immunity to enfeebling effects for 2-8 turns.
  • Rite of the Sun 1 SP | JP
    Revive and fully restore all allies. Raises defenses. Caster cannot act for 6 turns after use.
Support Skills
  • Purification Unlock: 4 skills
    Attribute-reducing effects dissipate twice as quickly.
  • SP Saver Unlock: 5 skills
    Halves SP cost for all skills.
  • Divine Wrath Unlock: 6 skills
    Deal retribution damage to the foe that incapacitates you.
  • BP Regeneration Unlock: 7 skills
    25% chance to recover BP spent when using BP.
Arcanist
Buff manipulation, survivability, light/dark magic
Dagger Staff Light Dark

Unlock: Complete Partitio's 'Scent of Commerce' story at Tropu'hopu (requires Partitio in party and 100,000 Leaves to buy the ship). Sail to The Lost Isle in the Sundering Sea. Defeat the optional boss 'Scourge of the Sea' to earn the Arcanist license.

Location:

  • Seal of Diffusion 25 SP | JP
    Self-targeting skills are extended to affect all allies for 3-9 turns.
  • Seal of Inversion 15 SP | JP
    Convert 1-4 attribute-reducing effects into attribute-raising effects.
  • Seal of Immortality 15 SP | JP
    Survive a lethal attack with 1 HP for 3-9 turns.
  • Reflective Barrier 15 SP | JP
    Reflect incoming magic (elemental attacks) for an ally.
  • Hex 18 SP | JP
    Extend attribute-reducing effects on foes by 1-4 turns.
  • Malice 25 SP | JP
    Dark damage to foes 1-3 times, restores ally HP.
  • Blessing 25 SP | JP
    Light damage to foes 1-3 times, restores ally SP.
Support Skills
  • SP Recovery Unlock: 4 skills
    Upon taking damage, gain SP equal to 1% of damage taken.
  • Lasting Memory Unlock: 5 skills
    Status effects do not disappear when incapacitated.
  • Price of Power Unlock: 6 skills
    Doubles SP cost of magic but increases spell effect.
  • Of Equal Might Unlock: 7 skills
    Equalizes physical and elemental attack to whichever is higher.

Latent Powers

Each character has a unique Latent Power that charges during battle. When the gauge is full, activate it for a powerful one-time effect.

Charge Methods

JP System

Job Points (JP) are earned through combat and spent to unlock skills within each job. Each job's skills are unlocked independently -- buying skills for one job does not affect the cost of skills in another job.

JP Cost Table

Skill #JP CostCumulative
1stFree0
2ndFree0
3rd3030
4th100130
5th500630
6th1,0001,630
7th3,0004,630
Divine Skill5,0009,630

Total per job: 9630 JP | All 8 base jobs: 77040 JP

JP Farming Tips

  • Hunt Octopuff Travelers and Caits for high JP yields
  • Equip Hard Worker (Dancer) and Life in the Shadows (Thief) on party members
  • Fight battles at night with Life in the Shadows equipped
  • Use More Rare Monsters (Hunter) to increase Cait encounter rate
  • Aim for Domination bonuses by one-shotting encounters

Path Actions

Each traveler has a unique Day and Night path action for interacting with NPCs in the overworld.

CategoryDay ActionCharacterTypeNight ActionCharacterType